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Preseason Features

Draft Strategy

By Richard Harris
Updated August 24, 2006
 
Also see:  Relative Value Rankings
 

While I’ll never go so far as to say that fantasy leagues are won and lost on draft day, it is certainly the single most important day of the season.  Making savvy roster moves during the regular season and picking the correct starters each week are also big factors, but if you build a solid foundation on draft day, your chances of winning are much greater and managing your team will not take as much work. 

The Basics (Cheat Sheets) 

The first step of your draft preparation should be to have a cheat sheet (a set of rankings) that is based on a scoring system similar to the one used by your league.  The cheat sheet that you use should include the projected fantasy points for each player.  As a member of this site, you have access to our basic cheat sheets and our customized ranking tool, so this step should not be too difficult.   

Look over your cheat sheet, noting the plateaus and “drop-offs” in the players’ fantasy points at each position.  For example, if you look at the projected points for running backs on our basic cheat sheet for overall performance, you’ll see that there is a significant drop-off after the top three running backs and after the top five tight ends.  By noting the drop-offs and the plateaus, you’ll know where you can get the best value picks during the draft.

Supply and Demand 

If you somehow knew who your fellow owners wanted to draft and when they wanted to draft them, you certainly would have a decided advantage when making your own selections.  I cannot make any suggestions on how to improve your mind-reading skills, but a good way to project who will go where/when is to review the results of drafts that have already taken place, such as the mock drafts that we post on this site.   

Based on the average of a sample of recent drafts, WR Anquan Boldin is being taken in the third round.  We currently have Boldin rated as a second-round pick, but if you know that he will likely be available in the third, you can use your second selection on another player of similar value who won’t be available in the third round.   

The majority of drafts follow a similar pattern:  1) the top 25 running backs will go quickly (first four rounds); 2) a few quarterbacks will go early but starters will still be available in the early middle rounds; 3) the top 20 receivers will go between the end of the first round and the end of the fifth; 4) the very best tight ends will go between rounds 3-5, but the majority will be taken between rounds 6-12; and 5) hardly any kickers or team defenses will be taken before the start of the second half of the draft, with most lasting until the late rounds.   

As you can see, the demand for running backs is high.  This is not because they are the biggest point producers (quarterbacks usually are).  It’s because of the short supply.  There are just 32 starting tailbacks available (one for each NFL team), as opposed to at least 64 wide receivers (some NFL teams start three).  Of those starting RBs, more than one-third of them will not be featured backs who carry most of the load.  In other words, 10-15 of them will have time-sharing issues.  That leaves us with roughly 20 reliable running backs.  At the same time, most fantasy leagues start two running backs, so even in a ten-team league (a total of 20 starting RBs needed) consistently productive runners will be in short supply.   

How many members are in your league and how many players will start at each position will influence demand.  For example, if you are in a 14-team league, finding a solid starting tight end or a No. 2 RB will be more difficult than finding one in a 10-team league because of the depth of the field.  There are also a number of lineup variations that can influence the demand.  For instance, the very best tight ends can go as high as the third round in leagues that use them as starters, but if TEs are grouped with receivers as one position, the demand for a starting tight end will be nil by definition.  Under those conditions, TEs will have significantly less value because they generally generate fewer fantasy points than receivers, and only 6-12 tight ends will actually be drafted.  Another common lineup variation is having three starting receivers, which will drive up the demand for receivers whether they are grouped with tight ends or not. 

It is also a good idea to consider your opponents’ tendencies.  If you’ve been in a league for some time, you should know by now which members hoard running backs, which owners always pick their favorite players, which members do not have a clue, and so on.  You can take this one step further during the draft by tracking which players the other owners have selected.  By knowing who has filled what spots, you can better predict which players will be taken before you pick again. 

Relative Value 

Another important factor to consider when drafting is each player’s relative value.  In other words, how many points a player produces is not as important as how much he differs from the rest of the field at his position.  For example, we project QB Tom Brady to produce 287 fantasy points this season, but in leagues that require a starting tight end, Antonio Gates (160 projected points) is more valuable.  Based on our projections, Brady will score between 0 and 2 points more per game than the other starting quarterbacks that you could draft.  Gates, on the other hand, will score between 1 and 5 more points per game than the any other starting tight end.  Another way to think about it is:  it is much better to have the combination of Gates and a mid-level QB, such as Eli Manning (for a combined total of 423 points), than Brady and a mid-level TE, such as Jason Witten (for a combined total of 392 points).

Maximizing the Value of Your Picks 

I do not believe in going into a draft with a strategy that is “set in stone.”  Instead, I attempt to get the maximum value with each pick.   

Before making a selection, you have to think ahead and consider who will be available when you pick again.  Consider your alternatives and then decide what scenario will work best for you.  Here’s an example.  It’s your pick early in the second round, and you first-rounder was RB Ronnie Brown.  It’s going to be a while before you pick again (late third round).  At this point, you basically have two options:  1) take a No. 2 back (a Brian Westbrook or a Willis McGahee), or 2) take a No.1 receiver (a Chad Johnson or a Larry Fitzgerald).  With option No.1, you should be able to get a receiver such as Chris Chambers, Hines Ward, or Santana Moss late in the third.  With option No. 2, you can expect 17-18 running backs to be gone, leaving you to pick from the likes of Jamal Lewis, DeShaun Foster, and Kevin Jones in the third round.   

So, which option is better?  Well, based on the projected points for these players, option No. 1 is slightly better.  The difference between having a Westbrook and a Lewis at RB is 2.0 points per game.  The difference between having a Johnson and a Chambers at WR is 1.5 points per game.  I also like option No. 1 better because you have flexibility with your third pick – you could go with a third RB, a receiver, or maybe even Gates at TE.  Option No. 2 essentially forces you to take an RB in the third round. 

Rules of Thumb

Unless your league is unconventional, you’ll be looking to land at least two running backs in the first three rounds.  Because of the supply-and-demand issues mentioned above, it will be difficult to find a quality No. 2 RB after the fourth round and a quality No. 3 after the seventh.   

You can usually grab a top-10 receiver in the third round or possibly the start of the fourth.  Quite often, there are a lot of different opinions on the second-tier receivers (post top-10), and you should be able to land a quality No. 2 wideout between the fourth and eighth rounds.  The same can be said for quarterbacks, as you frequently can wait until as late as the seventh round and still nab a quality starter.   

I usually recommend getting one of the top tight ends (there’s a big drop-off after No. 5) in the early rounds (between 3-6), but I have somewhat strayed away from that strategy this season because the field appears to be deeper than usual; there are several youngsters with great potential (Heath Miller, Ben Watson, Kellen Winslow, and rookie Vernon Davis). I would be willing to roll the dice with those guys, especially if I thought that I could get one as a starter and one as a backup.   

In the mid to late rounds of your draft, you should fill out your roster with a combination of reliable backups and promising sleeper picks.  The middle rounds are also the time that you start considering kickers, team defenses/individual defensive players.  I usually pass on the top 2-3 kickers and defenses because they often seem to fail to live up to their draft slot, but I have been known to take a Rackers-like kicker or a Bears-like defense on occasion.  It all depends on what type of talent is left on the board.  I am usually able to wait and still fill those positions with solid options in the last few rounds. 

I often chose just one kicker and one defense, thinking that I should be able to grab a quality free agent during the regular season.  I also rarely fret over bye weeks during the draft, as I am much more concerned with getting the best value.  However, it is not a bad idea to check for bye-week issues while you still have a few picks left.   

AUCTION STRATEGY

While conventional drafts are enjoyable, you can’t beat the excitement of auctions. There is strategy involved at every moment, as opposed to making a pick and waiting 15 minutes until it is your turn again.  The other exciting aspect of auctions is that you have a shot at any player on the draft board.  In conventional drafts, you know there is absolutely no chance that you will have both Larry Johnson and Shaun Alexander on your team, but that is a possibility in an auction.  The downside to auctions is that they require more work before and during the draft, but for my money, it is worth it.

 

Before the auction, I usually make a budget to use as a guideline.  The breakdown usually looks something like this: quarterbacks (15%), running backs (50%), wide receivers (25%), tight ends (5%), team defenses (4%), and kickers (1%).  This will vary, depending on your league’s scoring system and lineup.  These percentages are based on an overall-performance league with a standard lineup (1 QB, 2 RBs, 2 WRs, 1 TE, 1 D, and 1 K).  You can easily adjust for some lineup variations, such as no tights and three receivers.  In this case, tight ends will account for zero percent and receivers 30 percent of the total dollars.

 

It is also helpful to look at previous year’s prices when determining a budget and a spending plan.  You may be in a league that has unconventional spending patterns.  For example, if you know from previous years that the average of the top ten running backs always cost $40-$50 (roughly $20 higher than our cheat sheet values), you must adjust your budget to compensate. 

 

Many are proponents of spending whatever it takes to come away with top stars such as L.J. and Alexander.  I am not a member of that group.  It has been my experience that these players usually go for much more than they are worth, leaving you little to work with to fill out the rest of your roster.  I like a more balanced and flexible approach, having a goal of buying better-than-average players at each position, as opposed to getting into bidding wars for specific players. 

 

In 12-team league, a “better-than-average” starter would be the sixth ranked player at each position and the 18th ranked player running back and receiver (you need two starters at those spots).  Using our current dollar values, which are based on a total payroll of $1,200 or $100 per team in a 12-team league, you could buy the sixth-ranked player at each position and the 18th for your No. 2 back and receiver, and come away with this team:  Marc Bulger ($7), Rudi Johnson ($23), DeShaun Foster ($15), Terrell Owens ($14), Joey Galloway ($10), Jason Witten ($4), John Kasay ($1), and the Baltimore Ravens’ defense ($4).  This starting lineup should win more games than it looses.  The total cost would be $78, leaving you with $22 for your reserves. 

 

This not to say that you must always buy middle-of-the-road players.  For example, based on our fantasy point projections and dollar values, instead of buying the running back tandem of Johnson and Foster, you could go with the combination of Tiki Barber ($28) and Tatum Bell ($11).  This first pair is projected to yield 412 fantasy points for a total of $38, while Barber and Bell are projected to yield 414 points for a total of $39. 

 

The real key to success is buying players for less than their real value, so that you can splurge at other spots.  So, in the case of Bell, who is underrated in my opinion, you might be able to buy him for $8 and use the savings to purchase an even better back than Barber, such as LaDainian Tomlinson

Super-Saver Tips

1)     Be patient early in the auction – There are always times midway through the auction when a number of teams have little to spend and there are plenty of good players available.  Make sure that you are one of the teams that have plenty of funds when these bargains go on the block.  

2)     Bring your Poker face – Do not tip your hand as to whom you are interested in.  If you do, fellow owners will drive up the prices of the players you covet.  In fact, you want to achieve the opposite effect.  When a player first comes out, throw out a few low bids to make everyone feel that you are interested.  You can drive up the price that way, but make sure that you know when to get out.  

3)     Keep track of who has drafted whom and how much money each team has left By doing this, you will be able to adjust your bidding so that you are not overpaying, and you will be able to target the players that you favor the most.  For example, you know that three teams, including yours, still need a starting quarterback.  You also know that the other two teams have less money than you, and there are 3-4 signal callers still available that you like.  With this knowledge, you should feel pretty confident that you’ll be able to land a QB that you like without overpaying, allowing you to splurge at some other spot. 

4)     Do not buy second-tier players or backups early in the auction unless they are dirt cheap You usually want to buy your backups later in the auction when the players cost just a dollar or two, so do not fill your roster with players that won’t be starting for you just because they are “great buys.”  For instance, it’s early in the draft, you have no running backs, and Chris Brown (projected at $9) is being bid on at $5.  That may be a good price for him, but he’s not an ideal starter.  Brown’s low price does not change the fact that he’s not a top-20 running back, and you do not want to be starting him unless you have some big stars (L.J. and Alexander) at other spots to pick up the slack. 

5)     When nominating players for bidding early in the auction, choose players who will go for inflated prices Well-known quarterbacks, such as Tom Brady and Drew Bledsoe, are usually good for eating up someone’s payroll.  Big-name rookies like Reggie Bush and Vernon Davis will have the same effect.  Backup types, such as the aforementioned Brown and WR Terry Glenn, will also go for more than they are worth if they are nominated early.  Kickers and defenses are good for this purpose, too.  Yes, we would all like Neil Rackers as our kicker, but why pay $8 for him early in the auction, when you could get Josh Brown later for $1.  As time passes, other teams find themselves on a tight budget, while you will have plenty of funds to purchase a well-rounded team.

6)     When nominating players for bidding, never choose someone you would not want as a backup – In other words, don’t outsmart yourself and get stuck with QB Rex Grossman, even if it is only for a $1. 

 

 

 

 

 
 
 

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