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bulletCustomized Player Rankings and Cheat Sheets
bulletStandard Cheat Sheets (PDF and XLS formats)
bulletCustom Settings Definitions and Notes
bulletInjury Status Key

Standard Cheat Sheets

bulletWeekly Cheat Sheets - XLS Format (based on this week's matchups and for starting lineup decisions)
bulletWeekly Cheat Sheets - PDF Format (based on this week's matchups and for starting lineup decisions)
bulletRedraft Cheat Sheets - XLS Format (based on projections for the remainder of the season and for roster moves such as drop/adds and trades)
bulletRedraft Cheat Sheets - PDF Format (based on projections for the remainder of the season and for roster moves such as drop/adds and trades)
bulletPreseason Cheat Sheets - XLS Format
bulletPreseason Cheat Sheets - PDF Format
bulletKeeper League Cheat Sheet - XLS Format (based on a three-year projection for overall performance.  These rankings will be most helpful for owners who are allowed to retain a number of players from year to year, as in Dynasty Leagues.)
bulletKeeper League Cheat Sheet - PDF Format (based on a three-year projection for overall performance.  These rankings will be most helpful for owners who are allowed to retain a number of players from year to year, as in Dynasty Leagues.)

Custom Scoring Variables

Insiders can enter any value for 38 variables to customize the FFEx rankings to their own league's scoring system.  The values can include decimals and/or be negative.  For example, if your league gives 1 point for every 20 passing yards, the value for variable No. 2 would be .5 (1/2).  Different variable settings can be saved for multiple leagues. 

# Variable Description Default Value
1. Points per completion 0
2. Points per 10 Passing Yards

Note:  The formula to calculate this value is 10 divided by your league's yardage number.  For example, use .5 for "one point for every 20 passing yards," and use .4 for "one point for every 25 passing yards." 

.5
3. Points for TD Pass 4
4. Points for 2pt Pass 1
5. Points for INT Thrown -1
6. Points for 300-yard-plus Passing Game 0
7. Points per 10 Rushing Yards 1
8. Points for Rushing TD 6
9. Points for Rushing 2pt Conversion 2
10. Points for 100-yard-plus Rushing Game 0
11. Points for Reception 0
12. Points per 10 Receiving Yards 1
13. Points for Receiving TD 6
14. Points for Receiving 2pt Conversion 2
15. Points for 100-yard-plus Receiving Game 0
16. Points for PAT Made 1
17. Points for PAT Missed -1
18. Points for FG Made 3
19. Points for FG Missed -1
20. Bonus Points for FG Made Between 40-49 yards

Note:  This equals the points over and above the standard points awarded for a field goal.  For example, if a standard field goal is worth three points and a 40-49-yard FG is worth four points, use the value of one (4 minus 3) for this variable. 

1
21. Bonus Points for FG Made => 50 yards

Note:  This equals the points over and above the standard points awarded for a field goal.  For example, if a standard field goal is worth three points and a 50-yard-plus FG is worth five points, use the value of two (5 minus 3) for this variable. 

2
22. Points for a Kick/Punt Return TD by an Offensive Player

Note:  Some leagues award points to both the player and the team defense/ special teams for touchdowns on kickoff/punt returns, which enhances the value of multipurpose players, such as Dante Hall.  This variable is for offensive players only; if your league awards kickoff and punt return touchdowns to only team defenses/special teams, its value should be zero. 

6
     
23. Points for a Lost Fumble by an Offensive Player

Note:  This is points (or penalty points) given for losing a fumble, not recovering one.  The value will likely be zero or a negative number in nearly all leagues. 

0
24. Points for Team Defense Sack 1
25. Points for Team Defense INT 2
26. Points for Team Defense Fumble Recovery 2
27. Points for Team Defense or Special Teams TD 6
28. Points for Team Defense Safety 2
29. Points for Team Defense Shutout (no points allowed) 10
30. Points for Team Defense allowing between 2 and 13 points 6
31. Points for Team Defense allowing less than 300 total yards 3
32. Points for Defensive Player Tackle 1
33. Points per 2 Defensive Player Assists .5
34. Points for Defensive Player Sack 2
35. Points for Defensive Player INT 3
36. Points for Defensive Player Fumble Recovery 3
37. Points for Defensive Player TD

Note:  Includes touchdowns that defensive players score as kick/punt returners. 

6
38. Points for Defensive Player Safety 2

League Settings

To calculate overall rankings that suit different league sizes, the following variables can be customized by Insiders.  The league settings can be saved for multiple leagues. 

bulletNumber of Teams in the League (Default = 10)
bulletNumber of Starting Quarterbacks (Default = 1)
bulletNumber of Starting Running Backs (Default = 2)
bulletNumber of Starting Wide Receivers (Default = 2)
bulletNumber of Starting Tight Ends (Default = 1)

Note:  If equal to 0, then the Tight Ends will be grouped with the Wide Receivers and treated as the same position. 

bulletNumber of Starting Kickers (Default = 1)
bulletNumber of Starting Team Defenses (Default = 1)
bulletNumber of Starting Defensive Linemen (Default = 0)
bulletNumber of Starting Linebackers (Default = 0)
bulletNumber of Starting Defensive Backs (Default = 0)

Injury Status Key

H  Holdout - has yet to report to the team because of contract or personal issues.
Limited - being limited at training camp due to injury. 
Uncertain - status uncertain for the start of the regular season due injury or possible suspension. 
NA Not Available - will miss a portion of the regular season due to injury or suspension. 
IR Injured Reserve - done for the season.
P Probable - 75% chance or better to play in next game. 
Q Questionable - 50% chance to play in next game. 
D Doubtful - less than a 50% chance to play in next game.
O Out - will miss next game. 
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