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A Beginner’s Guide to Fantasy Football

By Mike Davis
Updated August 24, 2006
 

A Very Basic Introduction

When the characters on TV’s Cheers started a football pool, the sports-impaired Diane Chambers bested the former professional athlete Sam Malone by basing her decisions on ridiculous criteria.  Diane didn’t worry about quarterbacks or defensive schemes or the field conditions; she looked at team mascots.  When Sam lost by taking Miami over Chicago, Diane wanted to know how he could imagine a Dolphin beating a Bear. 

Reasoning such as Diane’s may drive genuine football experts nuts, but the fact is that fantasy football has room for everyone from novices like Diane to such experts as coaches, sports analysts, and former players.  The ball that the game of football is played with has a funny shape because it is supposed to take unpredictable bounces, and if you’ve ever tried to predict the outcome of a week’s worth of NFL games, then you know firsthand how difficult it is to foresee the way games will develop.  Count yourself lucky if you learned this lesson without getting your wallet involved.    

Fantasy football enables people to attempt to predict the unpredictable by pitting artificially constructed teams against each other.  It is an analytical game that breaks the sport of football down by position rather than by team.  For example, my fantasy football team might consist of the quarterback from the Denver Broncos, a running back from the Pittsburgh Steelers, a receiver from the Buffalo Bills, a tight end from the New York Giants, a kicker from the Atlanta Falcons, and the defensive squad of the Green Bay Packers.   

To figure out my score, I would have to look at the individual performances of my players on a given week.  In some leagues my players will only earn fantasy points for the NFL points they score; in others they can earn points for yardage, interceptions, and fumble recoveries.  These differences will be discussed later in greater detail, but the important point for now is that my players do not have to win their NFL games in order for me to win my fantasy match-up.  Even if the players on my team end up losing the games that they are involved in (say my Denver quarterback loses on Sunday afternoon to the Oakland Raiders), my fantasy football team can still triumph over its opponent.  What matters in fantasy football is your ability to predict solid performances from individual players rather than particular franchises.   

Those who saw Barry Sanders play for the Detroit Lions know that hugely talented players can end up on struggling teams, but fantasy football enables participants to rely on a player like Sanders without having to bet on a team like the Lions.  It is entirely possible (even common) for fantasy football championships to go to teams without a single representative from the NFL franchise that ends up winning the Super Bowl.   

The stakes of fantasy football vary from one league to another.  Sometimes the participants compete for a cash purse, but many folks compete in fee-free leagues around the country simply for bragging rights.  Still others participate in fantasy football leagues (which we will call FFLs from now on) because it heightens their interest in a sport that they might otherwise find a little boring.  And countless FFL participants are involved in their leagues simply as a form of social bonding.  The only football game they’ll watch this year may very well be the Super Bowl, but they participate in FFLs because their league gives them something to talk to their coworkers about on Monday mornings.   

Not surprisingly, fantasy football attracts men and women, young and old, jocks (like Sam) and intellectuals (like Diane).  Football is exciting because anything can happen; and in fantasy football, anyone can win—including you.   

What’s more, participation in FFLs can be effortless.  Many FFL participants do the bare minimum required in their leagues, which is quite often nothing at all.  Ordinarily, leagues require participants to pay an entry fee, draft their players at a sort of preseason party, settle on a name for their team, and submit a lineup each week.  But since most leagues are run on software that is readily available over the Internet, many first-time FFL participants allow the computer to draft their players for them and to submit their rosters throughout the season.  In such cases, the only thing the players may actually do is name their team—and there’s probably a computer program out there somewhere that will handle that too.         

Now, if you’re thinking that letting the computer take complete charge of your team doesn’t sound like any fun, you’re right.  Even though most FFLs do not require much from their participants, those who are interested in getting the most out of their fantasy football experience will often find themselves putting a little bit of thought into their teams.  It’s really quite easy to win a few games by allowing the computer to draft your players and to choose your lineup each week.  But players who want to win their FFL Super Bowls will almost certainly want to run their own show—at least some of the time.  Think about it:  If you let the computer do everything, how much fun will you have bragging about your victories? 

Only you can decide whether you’re playing to win or just for fun, but whatever your motives may be, the information provided in this introduction will acquaint you with the fundamentals of fantasy football and direct you to the tools you need to realize your goals as an FFL participant. 

Finding a League 

The first question that you will face as an FFL participant is obvious:  “Which league should I join?”  If your motivation for playing fantasy football is simply to engage in something that seems to preoccupy everyone else in your office, then you will probably want to join your office league, in which case you will simply have to abide by the rules outlined by that league’s “commissioner” (the person in charge of enforcing the rules, ensuring fair play, and collecting the entry fees—if there are any).   

Chances are you’re reading this guide because you’ve already been invited to join an established FFL.  Such invitations are common, since most leagues require a set number of players (usually 8 to 12) in order to maintain a certain kind of playoff structure.  The invitation to join a fantasy football league probably doesn’t have anything to do with whether the people around you think of you as a sports-savvy kind of a person.   

Let’s say that Bob, the guy who used to work in the desk next to yours, got a promotion that took him to Nebraska.   The commissioner of your office’s FFL asks you to take over for Bob simply because you’re handy and the league needs an eighth team.  Don’t let it go to your head.  And by the same token, don’t let it get you down if the people in the only FFL you know of turn you down when you ask to join.  It isn’t realistic for a ten-team FFL to reorganize itself just to make room for an eleventh player.  You’re best bet for getting into an established league is to wait for one of the existing players to drop out, but that could take years, so you might as well get some fantasy football experience elsewhere in the meantime. 

Whatever you do, don’t declare yourself commissioner of your own league if you have never played fantasy football before.  It will be a never-ending headache for you and the other participants, and there’s no reason to do it, since there is a much more attractive alternative.  The easiest and best way to introduce yourself to fantasy football is to join one of the fee-free leagues on the Internet.  The leagues available through Yahoo fantasy sports and other web locations are extremely user-friendly, fairly customizable, and do not require you to pay anything or bet against anyone.   

If you visit any of the league-hosting sites in the weeks just before the football season gets underway, you will almost certainly find a league being formed that you can join.  If you’re ambitious, you might consider joining more than one league in order to get a feel for how things vary from one league to another.   

The best thing about leagues hosted on the Internet is that the scores are almost always kept automatically.  There are still a few leagues whose commissioners insist on going through the box scores of every single game every week, awarding points to running backs for yardage gained and deducting points for fumbles lost.  But most leagues are computerized, which is why it is probably best for you to use a computer in acquainting yourself with fantasy football.  If you don’t have a computer at home or at work, you will probably want to use the computers at your local library, as non-computerized fantasy football leagues are quickly becoming a thing of the past (to the infinite relief of those commissioners who used to stay up all night on Wednesday evenings calculating player scores by hand).  

To Bet Or Not to Bet 

The next question you will probably want to ask yourself is whether you want to put some money on your ability to evaluate the talent of NFL players.  If you don’t feel the need to start betting right away, then you’re all set with the fee-free leagues online.  But if you are in a gambling mood, you will need to be a little more persistent.   

The ideal way to use the league-hosting services available over the Internet is to form a league online for people you know in real life.  That way you don’t end up with some twelve-year-old headcase who storms off into cyberspace the first time his team loses, never to be heard from again.  Find someone with at least one year of fantasy football experience to be your commissioner, and have all participants give the commissioner their entry fees (which often run between 25 and 50 dollars, but can come to a great deal more in extremely competitive leagues) before the season begins.  It probably isn’t a good idea to get into a betting league of strangers that you encounter online.  The last thing you want to do is send off a check to that twelve-year-old headcase who decides in late November that he’s tired of fantasy football and blows the league fees on a new video game. 

If you have been invited to join a local fee-charging league, there are some fundamental questions that you will want to have answered before ponying up your entry fee.  Find out how the league handles financial matters.  Is it a winner-take-all scenario, or do runners up also finish in the money?  Leagues that charge entry fees ordinarily award a purse of at least several hundred dollars to the winner.  Often the person who finishes second gets a sizable purse as well (a third or a half of what the winner takes), and it’s common for all the participants who make the playoffs to have their entry fees returned to them.   

Another consideration is whether the entry fee will be the only money that you have to pay.  Many leagues charge nominal transaction fees (one or two dollars) each time a participant adjusts his roster (by putting an injured player on injured reserve or trading for someone new, etc.).  Fantasy football is a favorite hobby of tightwad gamblers because it’s possible to get an entire season’s worth of thrills out of a single bet, but bear in mind that the transaction fees can add up.  If you think it’s unfair to be charged a dollar to replace a player who broke his leg, you should probably steer clear of leagues with transaction fees.   

Most commissioners manage their FFLs out of the goodness of their hearts without taking a dime for their trouble.  If they subscribe to a statistical service (such as All-star Stats Football Service) to provide information on player performances, they may deduct the cost of the subscription from the league fees.  Such practices are common and perfectly legitimate.  But beware the commissioner who awards himself a cut of the league fees as compensation for the administrative work that he does.  Before fantasy football was computerized, such behavior was understandable, but most leagues these days can be managed without draining much of the commissioners’ time and energy.   

Of course, all FFLs are unique, and your commissioner probably has a good reason for handling the league finances in a particular way.  The important thing is for you to feel comfortable asking for an explanation and for your commissioner to be willing to provide it.  If questions about money make your commissioner nervous and defensive, it’s probably time to go looking for another league.  All you really need to remember is that if you want to play fantasy football, there is a league out there somewhere that will be happy to have you.

How The Game Is Played 

Fantasy football isn’t just a way of making predictions; it’s a game.  But since all leagues play the game in different ways, there is no single explanation of how fantasy football works.  If you’ve ever tried to learn how to play an unfamiliar game (from chess to bridge to basketball), you know that no amount of explanation really takes the place of experience.  The easiest way to learn how to play a game is by playing it; things start to make sense for you as you go along.  Fantasy football is no exception.  Scoring systems vary from one league to the next, and it would be absurd for FFL novices to try to learn everything about the ways in which scores are calculated before getting started.  You probably scored your first touchdown on the playground before you even knew what a safety was, and you can very easily win a fantasy football championship without performing a statistical analysis of the way in which your league’s scoring method differs from that of the average league.  

Even so, you will want to get a fundamental grasp of the way that your league keeps score right away.  If you don’t know what your league values, you will probably make some pretty boneheaded decisions about which players to acquire.  And there are some simple ways of telling which sorts of players are right for your league. 

Start by finding out whether your FFL is a scoring-only league or a performance league.  As the name suggests, scoring-only leagues are about traditional NFL scores.  In the simplest scoring-only leagues, players are awarded fantasy points for the actual points they score.  Whenever the Dallas running back scores a touchdown (worth six points in the NFL), he earns six points for his fantasy owner.  When the Miami kicker connects on a field goal (worth three points in the NFL), he earns three points for his fantasy owner.   

This method is simple, but it can be brutal.  If a receiver catches a ball on his own 20-yard line and carries it 79 yards to his opponents’ one-yard line, only to be tackled before reaching the end zone, his fantasy owner earns nothing in a scoring-only league.  The running back who then trots in for a one-yard touchdown gets a whopping 6 points.   Many FFLers find this arrangement unsuitable, so they have moved in another direction, devising scoring systems that reward player performance in addition to scores. 

In performance leagues, all sorts of things can be taken into account.  Players can earn fantasy points that have no equivalent in the NFL, such as points for yardage or receptions or first downs or tackles or whatever strikes the people in the FFL as a valuable service to the team.  There are also often deductions for interceptions or fumbles lost or missed field goals or passes dropped.  If you are in a performance league, you may not really understand your scoring system until a few weeks into the season, but you should definitely find out whether you are in a performance league or a scoring-only league, as players who thrive in performance leagues may not be worth much in scoring-only leagues.   

Most FFL newcomers rely on preseason publications (from sources such as Fantasy Football Index) for player rankings.  Generally speaking, the flexibility of websites makes them more useful than publications for sorting players according to specific scoring systems.  Here at FFExperts.com, we have a tool that will enable to rank players based on the specific parameters of your league’s scoring system.  But whether you get your information online or in print, be sure that the ranking system you consult for your draft is appropriate for the sort of league that you are in. 

Some Fundamental Rules 

Apart from determining what sort of league you are in, you will definitely want to have a very firm grasp on which kinds of players are capable of scoring in your league.  Virtually all FFLs award points to quarterbacks, running backs, wide receivers, and kickers, but then the variations kick in.  Some leagues require the use of tight ends; others simply allow participants to use tight ends instead of receivers at their own discretion.  Most leagues use team defenses, such as the entire defensive squad of the Chicago Bears, but some allow FFLers to draft individual defensive players who earn points for tackles, sacks, forced turnovers, and, of course, defensive scores.  If you are new to fantasy football, it’s probably best for you to steer clear of leagues that involve the drafting of individual defensive players or offensive linemen, as the scoring methods for such players can give headaches to seasoned fantasy football enthusiasts.   

There are lots of other variations in the rules of fantasy football, but they probably don’t need to concern you before the season gets underway.  Some FFLs are modeled on the NFL and feature head-to-head competition.  Teams play against each other over the course of a season and compile win-and-loss records.   The teams with the best records move on to single-elimination playoffs like the playoffs in the NFL.  In other leagues, there is no win-loss record.  Teams earn points throughout the season.  The points are totaled at the end of the year, and the FFLer whose team generated the most points is declared the winner.  Your commissioner is the person most qualified to explain exactly how your league works—and will in all likelihood present you with a written copy of the league rules before the season begins.     

You will come to appreciate the finer points of FFL scoring as you make it through the season, but once you know what sort of league you’re in (scoring-only or performance) and which positions you need to fill on your roster, you’re ready to acquire your players, which is where the excitement really begins. 

Making the Team 

Draft day—there’s nothing like it.  Football junkies around the country tune into ESPN on draft day to see which players their favorite teams will take in the early rounds.  Nothing haunts a franchise as much as a series of poor choices on draft day.  And the same goes for FFL participants, which is why even veteran FFLers get butterflies in their stomachs when the day to build their teams comes around.   

Although there are such complicated beasts as dynasty and keeper leagues, it is probably a mistake for the novice FFLer to become involved in them.  While you are learning the ropes of fantasy football, it is probably for the best that you join a league in which you build a team from scratch.  The two primary ways of doing so are through an auction or a draft.  Auctions are becoming more popular, and tools such as the Cheat Sheets at FFExperts.com will give readers a sense of what their maximum bids for players should be.  However, the finesse that it takes to handle an auction well is best learned through experience, and the experience of an auction is almost invariably overwhelming for those who have never participated in a traditional serpentine draft.  Since this guide is targeted to beginners, the traditional draft is what we focus on here.   

Fantasy football drafts can be handled either in person or online.  There’s no doubt that the in-person drafts are more fun.  Usually these drafts are scheduled a week or two before the football season begins, and the league participants meet at some mutually convenient place (such as a sports bar) to have a few beers and maybe some buffalo wings as they determine their league’s destiny for the upcoming season.  The commissioner may bring a laptop computer or a spiral notebook, but official records will be kept.  People will make fun of each other’s draft selections, smack talking will be engaged in, and a good time will usually be had by all. 

However, since it can be difficult for the eight or more people in a fantasy league to set aside an entire evening during which they will all be available, more and more fantasy drafts are being conducted online—sometimes involving people who should really be working instead.  An electronic draft can be an informal affair that drags out over the summer months (an email message that bounces back and forth between participants who add their selections to the list before forwarding the message to the person with the next pick) or can be handled in a single morning through an internet league-hosting service, depending upon how much time the league wants to allow for a draft.   

Most leagues randomly assign draft picks (via a computer program or dice or some other method) to participants before the draft begins.  If you are in such a league, you will know in advance that you have the third pick in the first round and the eighth pick in the second round, for example.

Most leagues rely on a serpentine draft, a draft order that reverses from first to last between odd and even numbered rounds.  Whoever picks first in the first round will pick last in the second round.  If you have the number one pick in a ten-team league, you’re next pick will probably be number 20.   

If you are a newcomer to fantasy football, you probably won’t have much say about how your draft is conducted, but you will get to make some very important decisions concerning your team.  If your FFL is like most leagues, you will start eight players each week from a roster of sixteen or so players.  Your starters will include one quarterback, two running backs, two wide receivers, one tight end, one kicker and one team defense.  The traditional sixteen-player roster allows you to have backups for all eight starters.  Backups are very important because of injury and the fact that all NFL teams take one week off in the course of a season.  Your objective during the draft is simple.  You have to get the best players available for the positions you need to fill.

Drafting Mistakes and the Tools for Correcting Them 

FFL newcomers tend to make some fairly predictable mistakes in their first draft, often overvaluing certain positions (such as quarterback) as well as players from the local team.  A first-time FFLer from Wisconsin, for example, might take Brett Favre (Green Bay’s quarterback) with his/her first pick in the draft.  Favre has won a Super Bowl and is clearly an accomplished QB, but because of the nature of fantasy football, there are dozens of players who should be drafted before him. 

You have to think not only about how much a player will be worth to your team, but how much value the competition will place on him.  It doesn’t matter how many points Favre will generate; no one in your draft is going to take him in the early rounds.  Even if your crystal ball tells you that Favre will be the MVP of the league this year, you can afford to pick him up in the later rounds; he’ll be available.   

In 2001, the father of Chris Weinke (a backup quarterback for the Carolina Panthers) received some notoriety because he didn’t draft his own son in his fantasy football league, opting to go with Minnesota quarterback Daunte Culpepper instead.  Weinke’s father was right.  Culpepper is a hot commodity who will be snapped up fairly early in most drafts.  The Weinkes of the NFL are always available later. 

But how is the FFL novice supposed to know which players will be most valued by the competition?  Easy.  Every year before the NFL season begins, dozens of publications are churned out that rank players by position; you have probably seen such lists in your own favorite newspaper.  You can find lists of the top 25 quarterbacks, the top 100 receivers, the top 50 running backs, etc.  Many websites (such as ours) do the same thing.  Some guides are better than others, but you will need one (even a poor one) in order to get through your first FFL draft.  If nothing else, the guides provide you with the names of players by position, something that you may find yourself needing after the top 10 NFL tight ends have been taken and you still need one for your team.  Maybe you think of yourself as a football expert, but can you honestly name 11 tight ends off the top of your head? 

Some draft situations are more cutthroat than others.  In some cases, FFL participants will warn each other about foolish mistakes.  In other cases, the league will suppress a collective giggle and continue with the draft.  A player can retire in August after being listed as draft worthy in a magazine printed in July (think back to Ricky Williams prior to the 2004 season), but if you haven’t followed the news, you might try to draft him all the same. 

Players who generate as much ink as Williams did are unlikely to be drafted accidentally (even by novices), but such accidents often happen with the marginal players who usually go in the final rounds of the draft.  Maybe their contracts haven’t been resolved; maybe they sustained a preseason injury that hasn’t received much attention from the press.  Whatever the reason, these draft accidents are bound to happen to FFLers who rely on information gathered in May and June and printed in July for a season that begins in September.   

For this reason, many FFLers have begun subscribing to online fantasy football services that provide up-to-the-minute reports on the NFL.  Be aware, however, that these online services can cost even more to subscribe to than the entry fee for the average FFL.  Since the preseason publications go for six to eight dollars, they are still much more popular, despite their limitations. 

No matter how many magazines or online services you subscribe to, you will still have to make up your own mind about who your first draft choice should be.  The choice can be extremely unnerving if you have the very first pick in the draft.  No one wants to make a mistake in this situation, and all FFL novices want to know what sort of player they should take in the first round.

The Ultimate Drafting Strategy Is Research 

You might expect a guide like this to tell you which kind of player to draft in the first round.  Unfortunately, there is no easy answer to that question.  Many experts are sold on the importance of getting running backs early.  But the real answer, which nobody likes, is that it depends.  Since different leagues evaluate player performances in different ways, you will need to look at the data from past seasons in your FFL to find out whether the stars of that league tend to emerge from a particular position (such as quarterback, running back, or wide receiver).   

If you don’t feel like doing the research to answer that question, conventional wisdom dictates that you take the highest-rated running back you can.  Running backs are generally more valuable than quarterbacks not because they produce more points, but because they are harder to come by.  Most NFL teams have only one star quarterback and one star running back, but most FFLs require players to start two running backs and only one quarterback, so the fact that elite running backs are in such short supply drives up their value.  Importantly, however, the NFL made a concerted effort starting in 2004 to enforce rules that benefit the passing game.  Since we saw an immediate and dramatic increase in passing productivity in 2004, it is safe to say that receivers are more valuable now than they were in the years when running backs developed such a devoted following in FF circles.   

If you are willing to do your research, then you may be surprised by which sort of player makes the most sense as an early pick.  The best choice isn’t necessarily the player who will generate the most points, but the player with the greatest separation between himself and the next best player at his position.  This strategy, known as value-based drafting or relative-value drafting, is endorsed by many FFL experts with multiple championships to their credit.  According to this strategy, it may make more sense to draft a wide receiver in the first round than a quarterback or a running back even though quarterbacks and running backs tend to generate more points.  The justification for such a choice requires more number-crunching than most people will have patience for, but it is an effective strategy.   

Each draft has its own dynamic, and it is impossible to say in advance what that dynamic will be.  Even if you know that the best choice in the first round is a particular wide receiver, you might not need to use your first-round pick on him, since so many fantasy football veterans are convinced that they should choose running backs (or possibly quarterbacks) in the early rounds.  The only way to find out about the drafting tendencies of your competitors is to look at what they have done in years past.  Most commissioners will be happy to share this information with you if you request it, but don’t be surprised if your commissioner hasn’t held on to the draft records of past seasons. 

Put simply, research is the only way to make the absolute best choice in your draft, but it is always time-consuming and often impossible to research an unfamiliar FFL thoroughly.  And no one with any experience in FFLs will argue that research is essential, since all FFLers have participated in leagues with people who simply picked up a fantasy football magazine at the local convenience store on their way to the draft and drafted the highest-ranking player available whenever their selection came up and went on to win a fantasy Super Bowl.   

Whether you do a lot of research or none at all, be sure to show up at your draft with something to write on.  It’s harder to keep up with the sixteen players on your team than you think.  Each time you make a pick, jot down the name of your choice, his position, and which week he will have off (information that should be readily available in your guide).  If your league uses transaction fees and you want to avoid them, be sure that your backup quarterback will be playing the week that your starter is off.   

But don’t become too obsessed about scheduling your players around the weeks that their teams have off (known as ‘bye weeks’ in the NFL), as injuries and trades will very likely wreak havoc on all of your delicate schemes.  Also, be sure to find out whether your league requires you to draft backups for all starters or whether you have flexibility.  Instead of drafting four receivers and four running backs, you might want to draft just three receivers and five running backs (or vice versa) depending on the level of player talent available when it comes time for you to select your backups.   

One last mistake that far too many rookie FFLers make is to assume that the players they draft as starters will be their starters all the way through the season and that their backups will serve strictly as benchwarmers.  Nothing is certain in the NFL.  Running back Larry Johnson was probably drafted as a backup by most FFLers in 2005, but he definitely finished the season as a starter in all leagues.  Choose your backups not simply because they happen to be playing on the weeks when your starters are off, but because you see true potential for them to emerge as starters in their own right.  Never forget that Tom Brady (QB for the Patriots) and Kurt Warner (formerly of the Rams) both started out as backup QBs in the seasons in which they first went on to become Super Bowl MVPs.

Submitting Your Weekly Lineup & Dealing with Injury 

Once you have finished the draft, you’re ready to understand the key distinction between your roster (the players on your team) and your lineup (the players who will start on a given Sunday).  The traditional FFL only allows you to start half of your players, but which half is up to you.  In certain leagues, FFLers submit their lineups after the games are played.  If they have two quarterbacks on their team, they select the one who scored more points in Week One as the starter for Week One and the one who scored more in Week 2 as the starter for Week Two.  Such an approach takes a lot of the anxiety out of fantasy football, but it doesn’t leave FFLers much to do once the draft is complete. 

By contrast, most FFLs require their participants to submit their starting lineup before each week’s first kick-off.  In these leagues, players have to determine which of their QBs is likely to be more productive on a particular Sunday.  Ordinarily, your starters will be the players you took earliest in the draft.  Let’s say that you got through your draft session by following the directions in the fantasy football magazine that you picked up at 7-11.  It told you to draft the touted quarterback Biff Splendid in the first round, so you did.  You saw that Splendid would have a bye in Week 7, so you used a mid-draft pick on Deuce Stringer, a QB whose team will be playing in Week 7.   

A lot of FFL participants subscribe to the theory that you should always start the players taken earliest in the draft (players routinely referred to as ‘studs’).  According to this logic, Splendid is rated higher than Stringer by all of the fantasy football publications because he is a superior athlete on a superior offense with greater potential to generate points week in and week out.  But it may be a mistake for you to assume that Biff Splendid is always a better choice than Deuce Stringer just because Splendid was the MVP of the NFL last year and has career stats that dwarf those of Stringer.   

Each week, Splendid and Stringer will face different teams.  Although no one doubts that Splendid is a much better QB than Stringer, there will probably be a couple of weeks in the season when Stringer will face a weak defense on the same day that Splendid is squaring off against one of the best defenses in the league.  You will have to think not only about Splendid’s talent, but the quality of the opposition that he will be facing.  Consequently, you can face a number of tough decisions in the course of a season.  Of course, you can keep things extremely simple for yourself by starting Splendid whenever he is healthy and his team in playing.  But if you do not look into the factors that go into each game and try to make an informed prediction on the basis of those factors, you will be missing out on a great deal of what’s fun and challenging about fantasy football. 

Choosing between players that are healthy and productive is fun.  A less enjoyable problem that you will probably have to face in the course of your season is the difficulty of replacing a player on your roster because of injury. 

Injuries can be very tricky.  Sometimes players go down for a week or two; sometimes an injury forces them to miss the remainder of the season.  What is most frustrating, of course, is when players and their agents and coaches insist that the players will return “next week”—only to say the same thing again and again all the way to the end of the season.  This happens more frequently than you might expect—and often with top-flight players.  Try to remember that football is war, and coaches have no interest in revealing information concerning their vulnerabilities to their opponents.  Even when you hear something from the coach’s own lips, that doesn’t make it true. 

When a player is injured, you will often know within 48 hours how long the injury is expected to keep the player on the bench.  But sometimes you will receive misinformation, and that can make it difficult for FFLers to know what to do, particularly when it comes to injured stars.  It is fairly common for leagues that award purses to charge their participants transaction fees when they want to make changes to their rosters.  These fees are often nominal (one or two dollars, perhaps), but they can quickly add up, especially for fidgety participants who simply cannot leave their rosters alone. 

 

 

 
  
 

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